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When playing solo with a Tinkerer, I actually do my best to avoid getting experience on him because I believe it is optimal to keep him as low level as possible (my party will be stronger with a level 2 Tinkerer and a level 6 anything else than both of them at level 4, for example). Beyond that, his biggest issue is that his level-ups are mostly embarrassing.
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As a more support-oriented class, his worst is in a 2p party.
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Starter classes get the short end of the stick to begin with and the Tinkerer gets the worst of it. I'm sorry to everyone that loves him, but there has to be a worst, and the Tinkerer is undeniably the worst class in Gloomhaven. The Brute is meant to be the baseline class for Gloomhaven balance, but sadly, somewhere along the way, locked classes significantly overshot this baseline, making the average class worse than average. The Brute is the most average of Gloomhaven classes, not particularly good at anything but also not really bad at anything either. Balance has not been kind to these few and they won't make things easier for your party.ģp/4p parties Brute: | 2p - 2 | 3p - 2 | 4p -2| These classes aren't bad or anything, they just perform a bit worse than most classes at most things in Gloomhaven, although they can still have some bright points.ġ - Bad classes. These classes are what baseline Gloomhaven performance looks like and will fit into any party with noticeably altering the difficulty.Ģ - Below-average classes. These classes are a solid addition to any party.ģ - Average classes. These classes aren't necessarily broken but are either quite good at most things are very, very good at one or a couple. They make the game much easier for any party containing them and are typically quite imbalanced for one or more reasons.Ĥ - Significantly above-average classes.
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One final note: in order to be able to discuss locked classes based on their mechanics, I will put each locked class in an individual spoiler, so if you click the spoiler for a specific class to see that class's ranking explanation, expect spoilers for that class.ĥ - The strongest classes in the game. Now that I've gotten all of that out of the way, on to the classes. And why does challenging matter? Well, if everything is easy and you can't really lose, it doesn't matter which choices you make, so making comparisons of power (be it between cards or classes) is meaningless. I think it's actually impossible to make Gloomhaven challenging with a 3p+ party at high prosperity. Additionally, I'm evaluating assuming a range of Prosperity in the low-mid section. I don't include level 9 because level 9 intentionally has many cards which break the game/trivialize Gloomhaven (just on starting classes alone we have Long Con, Inferno, and Blind Destruction with the possibility of Phantasmal Killer as well based on items/party) and level 9 represents a very small amount of time played for each class. I assess classes based on the average of that class across levels 1-8. I do believe this to be correct and have a high degree of confidence in my ability to evaluate something like this, but this is still just my opinion, not being presented as fact.īecause class strength varies across party size, I will provide rankings for each class based on each party size. As usual, this is based on my personal experience.
GLOOMHAVEN CLASSES RANKED UPDATE
I've had people ask me to update this for a while, so here goes.
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